Super Paper Mario
| Realease Date: | Units sold: | System: |
| Apr 9, 2007 | 4.2 million | Nintento Wii |
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The story begins with Mario being told Princess Peach was kidnapped, but when he and Luigi
arrive at Bowser's castle, Bowser hasn't done anything. At that moment, the villainous Count
Bleck appears. After his introduction, and attacking Mario, he vacuums everybody else up
into a type of black hole, everyone except Mario. This includes Bowser, his minions, and
Luigi. Where they get taken is a |
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| Battle System |
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| Overworld |
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| Playable Charcters |
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This game is the first and only Paper Mario game that has multiple playable characters
beyond just Mario. This gives a whole bunch of gameplay variety, as well as more personality
to the group of heroes. Here are the playable characters of the game, in the order you
unlock
them:
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| Tippi | |
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Tippi is the first Pixl you meet and is your main companion throughout the adventure. She's
the one who found Mairo alone in Bowser's castle and took him to Flipside, the main town of
the game. She's very courageous and always stays by Mario's side. Tippi can give Mario
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| Thoreau | |
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Thoreau is a plucky Pixl who is very excited when he is found in his 1500-year-old chest by
Mario. Thoreau's ability allows Mario to |
| Boomer | |
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Boomer is a bomb Pixl who just loves exploding. That's pretty much all he cares about in
life. His main ability is |
| Slim | |
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Slim is a very chill and laid-back Pixl. He likes to live in the now and is very "go with
the flow". His main ability allows Mario to |
| Thudley | |
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Thudley is all about style. When you first find him, he assesses your current character's
style with some very funny dialogue. His main ability enables the user to perform a
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| Carrie | |
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Carrie is a more mellow Pixl who is just happy to help. She had to make sure Mario shared
the same opinions as her before joining him. Her main ability is
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| Barry | |
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Barry is a completely optional Pixl who you can miss if you're not careful. In terms of
personality, he's more of a "keep to himself" kind of Pixl. He's happy to help Mario but
needs to know he can trust him first, which is why he is optional. His ability
produces a |
| Fleep | |
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Fleep is a bit of a goofy Pixl. He loves to help Mario but isn't the brightest bulb in the
shed. His main ability allows Mario to |
| Cudge | |
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Cudge is a very energetic Pixl who loves shouting catchphrases. When Mario first meets him,
he asks Mario what his favourite catchphrase is. His ability allows Mario to wield a trusty
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| Dottie | |
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Dottie is a very quiet Pixl who likes to look out for the little guy. Her ability can
literally make Mario the little guy, by |
| Dashell | |
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Dashell is another optional Pixl that you find at the bottom of the Flipside Pit of 100
Trials. He loves livin' life in the fast lane, always wanting to go, go, go! His ability is
both quite simple and really great. He more than |
| Piccolo | |
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Piccolo is the final optional Pixl, which you get by doing an extensive side-quest. She
loves
music and lives
her life by it. Her ability is to |
Prologue: Flipside
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After Count Bleck takes everybody away from Bowser's Castle except for Mario, he is soon
found by the Pixl Tippi. Tippi takes Mario to her hometown, |
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Chapter 1: Lineland
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As with every Paper Mario game we've seen so far, the introductory chapter is always
incredibly strong at instilling a sense of adventure. The first area,
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Chapter 2: Merlee's Mansion
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After Mario defeats Fracktail, back in Flipside, he finds Princess Peach lying on the
ground! After a while, she wakes up with no memory as to what happened and joins Mario in
his quest. |
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Chapter 3: The Bitlands
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Chapter 3 is very platforming-centric. It begins with Tippi being kidnapped by a
nerdy chameleon named Francis. Mario thus has to move as fast as he can to get her back. To
get to Francis' base, Fort Francis, the Pixl Barry gives him directions. Mario
first travels
through the |
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After getting past the tree, Mario and co. arrive at |
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Chapter 4: Outer Space
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Chapter 4 takes Mario and co. out into |
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Chapter 5: The Land of the Cragnons
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Chapter 5 takes Mario and co. to the Land of the Cragnons, specifically |
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Chapter 6: Sammer's Kingdom
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This chapter is where things start to get real in the story. Mario and Co. get taken next to
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After this, the Sammer Guys are too afraid of The Void to even fight Mario. Mario
just continues to run past them, one at a time, not even batting an eye. Not long after,
what Count Bleck said comes true. In
a spectacular yet horrifying fashion, the entire world, and all its inhabitants, are
essentially |
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The heroes take it back to |
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MAN, did I have a lot to say about that one or what? Like I said, the storytelling in this chapter really reaches a new level, and the game only continues to carry that trend forward! |
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Chapter 7: The Underwhere
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After Mario and Luigi find the next heart pillar, to their surprise, the next door takes
them
right back to where they just came from; |
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After reaching |
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Chapter 8: Count Bleck's Castle
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After collecting all 8 Pure Hearts, our four heroes now have to face their greatest
challenge yet. They have to storm |
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With despair looming over the brothers after Peach's disappearance, they
head deeper into the castle, with no other choice. After more puzzling, jumping, and
battling, the brothers next encounter |
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Once defeated, Count Bleck
expresses great remorse for what he has done but exclaims that there's no way to stop it.
Right then and there, none other than |
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Within the |
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